Showing posts with label apps. Show all posts
Showing posts with label apps. Show all posts

Monday, December 16, 2013

Gartner’s Top 10 Strategic Technology Trends for 2014 – Part 1


Gartner has today highlighted the top ten technologies and trends that will be strategic for most organisations in 2014.

Presented by analysts during the Gartner Symposium/ITxpo, the research group defines a strategic technology as one with the potential for significant impact on the enterprise in the next three years.

 
 
Factors that denote significant impact include a high potential for disruption to IT or the business, the need for a major dollar investment, or the risk of being late to adopt.

A strategic technology may be an existing technology that has matured and/or become suitable for a wider range of uses.

It may also be an emerging technology that offers an opportunity for strategic business advantage for early adopters or with potential for significant market disruption in the next five years.

As a consequence, these technologies impact the organisation’s long-term plans, programs and initiatives Gartner says.

“We have identified the top 10 technologies that companies should factor into their strategic planning processes,” said David Cearley, analyst, Gartner.

“This does not necessarily mean adoption and investment in all of the listed technologies, but companies should look to make deliberate decisions about them during the next two years.”

Cearley said that the Nexus of Forces, the convergence of four powerful forces: social, mobile, cloud and information, continues to drive change and create new opportunities, creating demand for advanced programmable infrastructure that can execute at web-scale.

In the words of Cearley, the top ten strategic technology trends for 2014 include:


Mobile Device Diversity and Management
Through 2018, the growing variety of devices, computing styles, user contexts and interaction paradigms will make “everything everywhere” strategies unachievable.

The unexpected consequence of bring your own device (BYOD) programs is a doubling or even tripling of the size of the mobile workforce.

This is placing tremendous strain on IT and Finance organisations. Enterprise policies on employee-owned hardware usage need to be thoroughly reviewed and, where necessary, updated and extended.

Most companies only have policies for employees accessing their networks through devices that the enterprise owns and manages. Set policies to define clear expectations around what they can and can’t do. Balance flexibility with confidentiality and privacy requirements.


Mobile Apps and Applications
Gartner predicts that through 2014, improved JavaScript performance will begin to push HTML5 and the browser as a mainstream enterprise application development environment.

Gartner recommends that developers focus on creating expanded user interface models including richer voice and video that can connect people in new and different ways.

Apps will continue to grow while applications will begin to shrink. Apps are smaller, and more targeted, while a larger application is more comprehensive.

Developers should look for ways to snap together apps to create larger applications. Building application user interfaces that span a variety of devices require an understanding of fragmented building blocks and an adaptable programming structure that assembles them into optimized content for each device.
The market for tools to create consumer and enterprise facing apps is complex with well over 100 potential tools vendors.

For the next few years no single tool will be optimal for all types of mobile application so expect to employ several. The next evolution in user experience will be to leverage intent, inferred from emotion and actions, to motivate changes in end-user behaviour.


The Internet of Everything
The Internet is expanding beyond PCs and mobile devices into enterprise assets such as field equipment, and consumer items such as cars and televisions.

The problem is that most enterprises and technology vendors have yet to explore the possibilities of an expanded internet and are not operationally or organisationally ready.

Imagine digitising the most important products, services and assets. The combination of data streams and services created by digitising everything creates four basic usage models – Manage; Monetize; Operate; Extend.

These four basic models can be applied to any of the four “internets” (people, things, information and places).

Enterprises should not limit themselves to thinking that only the Internet of Things (i.e., assets and machines) has the potential to leverage these four models. Enterprises from all industries (heavy, mixed, and weightless) can leverage these four models.


Hybrid Cloud and IT as Service Broker
Bringing together personal clouds and external private cloud services is an imperative. Enterprises should design private cloud services with a hybrid future in mind and make sure future integration/interoperability is possible.

Hybrid cloud services can be composed in many ways, varying from relatively static to very dynamic. Managing this composition will often be the responsibility of something filling the role of cloud service broker (CSB), which handles aggregation, integration and customisation of services.

Enterprises that are expanding into hybrid cloud computing from private cloud services are taking on the CSB role. Terms like “overdrafting” and “cloudbursting” are often used to describe what hybrid cloud computing will make possible.

However, the vast majority of hybrid cloud services will initially be much less dynamic than that. Early hybrid cloud services will likely be more static, engineered compositions (such as integration between an internal private cloud and a public cloud service for certain functionality or data).

More deployment compositions will emerge as CSBs evolve (for example, private infrastructure as a service [IaaS] offerings that can leverage external service providers based on policy and utilisation).


Cloud/Client Architecture
Cloud/client computing models are shifting. In the cloud/client architecture, the client is a rich application running on an Internet-connected device, and the server is a set of application services hosted in an increasingly elastically scalable cloud computing platform.

The cloud is the control point and system or record and applications can span multiple client devices. The client environment may be a native application or browser-based; the increasing power of the browser is available to many client devices, mobile and desktop alike.

Robust capabilities in many mobile devices, the increased demand on networks, the cost of networks and the need to manage bandwidth use creates incentives, in some cases, to minimise the cloud application computing and storage footprint, and to exploit the intelligence and storage of the client device.

However, the increasingly complex demands of mobile users will drive apps to demand increasing amounts of server-side computing and storage capacity.

Friday, June 7, 2013

The Future Of Digital: 10 CEO Predictions At D11

Electric cars, beer-proof tablets and wearable computers were just a few of the ideas (or developing products) dancing across the minds of the D11 guests last week. While perspectives ranged from the foundational to the unbelievable, all shared a vision that is extraordinary in scope and virtue.

When it comes to the future of digital, here’s what the CEOs on stage had to say: 

Big Data ROI
“There is a massive business opportunity in using software to anticipate industrial equipment maintenance needs,” said Jeffrey Immelt, CEO of GE. “Take the jet engine. It has about 20 sensors that capture real-time continuous data—temperature, engine performance, etc. If I can take that data and use it to model a consumer outcome—say, more time on the wing or less fuel burn—that’s worth an awful lot of money to my customers. A one percent change in fuel burn for an airline is worth hundreds of millions of dollars.” 

Connected Stadiums
Sony CEO Kaz Hirai and San Francisco 49ers chief Jed York are teaming up to bring “beer-proof tablets” to the stadium experience. Come 2014, their smart stadium will connect fans in more ways than just replays. The tablets will be capable of showing the best places to park, the best routes to stadium destinations and even ordering food from your seats.

“The camaraderie of being at the game—there’s nothing like that,” York said. “We want to take that great home-entertainment experience and bring it to the stadium.” 

Electric Cars and Trips To Mars
“I think it’s important that we transition to sustainable transport,” said Elon Musk, founder of Tesla, SpaceX and SolarCity. “Eventually we’ll face extremely high gasoline costs and the economy will grind to a halt if we don’t.”

Musk says the ultimate goal, though, is to get technology to the point where it can take us to Mars.

“Either we spread Earth to other planets, or we risk going extinct,” he said. “An extinction event is inevitable and we’re increasingly doing ourselves in.” 

Fertility Apps
PayPal co-founder Max Levchin’s latest project aims to help women get pregnant. His new fertility company, Glow, uses analytics to track ovulation cycles and advise best times to conceive.

“My wife and I were lucky. We had our children without any issues,” said Levchin. ““But we have people close to us that have gone through multiple IVF trials, and we’ve heard them say, ‘We’re not going to put my wife’s body through this anymore.’”

Beyond pregnancy, Levchin hopes to use this model to give people more data on other areas of their health that will ultimately decrease health care costs overall. 

Internet Of Things
Pinterest CEO Ben Silbermann thinks his company is well positioned for the future of the Internet.

“Many things were once very text-based and very popular,” Silbermann said. “But instead of being time-based, we made it visual . . . I think the web and media are becoming more visual in general.”

Silbermann also freely admitted that Pinterest isn’t making any money yet, but that it takes “more of a long-term perspective” to build a company that will stick around. 

Mobile Data
“Transport will become free,” said Cisco CEO John Chambers, predicting that cellular data charges will fall like voice cell service. “Architectures will change. With intelligence throughout the network, the network will become the platform of the future.” 

Smarter Phones
This fall, Motorola will release a “hero device” called the Moto X. The new phone will have a variety of always-on sensors that makes it more contextually aware—like knowing when you take it out of your pocket.

“We’re going to play a different game than Motorola has played in the recent past,” said Motorola CEO Dennis Woodside. “It’s not going to radically change the world in the first launch, but we do think that the products will find their markets.” 

TV Disruption
“We’ve recognized that Twitter is the second screen for TV, and TV is more fun with Twitter,” said Twitter CEO Dick Costolo when asked about the next stage of the company. “There are a bunch of ways that we can be complementary to broadcasters. Traditionally, many in our area have viewed broadcasters as competitors—we think of it as complementary. 

Virtual Assistants
“I think we will see virtual assistants within two years that are quite robust,” said Nuance CEO Paul Ricci. “I also believe that within two years we will see that virtual assistants will work across platforms.” 

Wearable Computers
Wearables were a hot topic at D11 this year, especially with the buzz surrounding Google Glass. Here’s D11’s compilation of prominent speakers (including Hirai, York, Costolo and Tim Cook) sharing their thoughts and feelings about wearable computing devices, the future of that industry and whether they plan to get involved. 

And of course . . . Apple isn’t about to give anything away.
“We release products when they are ready,” said Apple CEO Tim Cook. “We believe very much in the element of surprise. We think customers love surprises. I have no plan on changing that . . . We have several more game changers in us.”
Author: CEO.com Staff

Friday, May 24, 2013

How Consumers Are Using Their Phones, And What It Means


By: Josh Luger


dMobile is no longer a communications utility, but a media distribution hub. According to eMarketer, mobile now accounts for 12 percent of Americans' media consumption time, triple its share in 2009.

Where is this consumer attention being focused?


The biggest beneficiaries have been mobile apps. Time spent on apps dwarfs time spent on the mobile Web, and smartphone owners now spend 127 minutes per day in mobile apps.


In a recent report from BI Intelligence, we analyze the main mobile usage trends developers and publishers should consider to be successful in mobile, detail how users are consuming content on their mobile devices, take a look at the most popular mobile activities, and examine how mobile usage is an additive activity.


Here's an overview of the four usage trends developers and publishers should consider: 


The rise of gaming: Games are the largest mobile app category and the biggest money-maker in the app stores, accounting for 70% of Apple's top-grossing apps. However, even with the most addictive games, consumers' attention is fleeting and companies run the risk of becoming "one-hit wonders." 


Mobile-social synergies: Social networking apps are the second largest time bucket for mobile users. 39% of mobile users access social networks. This includes mobile versions of desktop favorites, as well as mobile-first networks like Instagram. Mobile holds promise for the social category, but monetization is far from a sure thing. 


The piggyback rule: The only tried-and-true way for a mobile success is to take a popular usage category and build a product that piggybacks on that activity to provide a unique mobile-native experience. Instagram did it with photos, "Angry Birds" with games, but other usage categories — news, weather, travel, video etc. — are waiting for a similar hit.


Portal erosion: Mobile is a fragmented space, and consumers seem to like it that way. No one has succeeded aggregating services via a single app or mobile website. The desktop portal is fading with the advent of mobile. Yahoo Mail Traffic declined 12% in the 12 months leading up to December 2012. Carrier attempts to build mobile portals have failed miserably.